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Status modifier [All Players] NTSC U and PAL [Port To NTSC J]

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Status modifier [All Players] NTSC U and PAL [Port To NTSC J] Empty Status modifier [All Players] NTSC U and PAL [Port To NTSC J]

Post by Ghast Wed Nov 13, 2013 8:30 pm

NTSC U[Y.S]:
Player 1:
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Player 2:
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Player 3:
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000

Player 4:
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000

XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP
PAL[Y.S]:
Player 1:
4A000000 9018F140
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Player 2:
4A000000 9018F19C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Player 3:
4A000000 9018F1F8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Player 4:
4A000000 9018F254
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
 Info:
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

This Code Modifies The Status Of Your User At ALL TIMES
Ghast
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Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

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Status modifier [All Players] NTSC U and PAL [Port To NTSC J] Empty Re: Status modifier [All Players] NTSC U and PAL [Port To NTSC J]

Post by Negative Fri Dec 20, 2013 12:30 am

cool.
Negative
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Posts : 58
Join date : 2013-11-02
Location : In a ram dump, around timer addresses.

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