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A new way of disconnecting rooms - NO HACKS REQUIRED
5 posters
Page 1 of 1
A new way of disconnecting rooms - NO HACKS REQUIRED
Just watch the video
Pretty neat eh?
Pretty neat eh?
Mrbean35000vrjr- Active Poster
- Posts : 22
Join date : 2013-10-12
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
That looks really, REALLY Interesting...
EvilRobot- VIP Member
- Posts : 596
Join date : 2013-10-13
Age : 26
Location : ???
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Is this the router glitch? Because it looks a lot like it (hmm)
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Doesnt it load a CT Though? :SDarkAnil8r wrote:Is this the router glitch? Because it looks a lot like it (hmm)
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
the reason it "looks like the router glitch" is because the others were stuck on the voting screen because the game had no idea how to handle the track I voted for. Not to mention it picks the ct every time because the game has that weird behaviour.
Mrbean35000vrjr- Active Poster
- Posts : 22
Join date : 2013-10-12
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Really? I thought it shows a invisible course :SDarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.Ghasty33666vr wrote:Really? I thought it shows a invisible course :SDarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?DarkAnil8r wrote:No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.Ghasty33666vr wrote:Really? I thought it shows a invisible course :SDarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Yep, thats how.Ghasty33666vr wrote:Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?DarkAnil8r wrote:No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.Ghasty33666vr wrote:Really? I thought it shows a invisible course :SDarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Cool. Now how do i add slots?DarkAnil8r wrote:Yep, thats how.Ghasty33666vr wrote:Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?DarkAnil8r wrote:No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.Ghasty33666vr wrote:Really? I thought it shows a invisible course :SDarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Its complicated. You have to decode the CTWW pack, find the code(s) that create slots to add more tracks, and them place your own CTs in the game. I don't know exactly how to do it myself since I didn't work with CTWW a lot, but thats how. CTWW is basically a bunch of embedded code and textures (which are the tracks). If you can decode it and get the codes that make CTWW, then you can probably do this. Again, i'm not 100% sure how to decode CTWW...Ghasty33666vr wrote:Cool. Now how do i add slots?DarkAnil8r wrote:Yep, thats how.Ghasty33666vr wrote:Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?DarkAnil8r wrote:No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.Ghasty33666vr wrote:Really? I thought it shows a invisible course :SDarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...
This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Good luck. CTWW's coding is really complex ASM...Ghasty33666vr wrote:oh god. I could try
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
I heard so. Only Trace Geeh and No Hack have been able to hack it in riivoloutionDarkAnil8r wrote:Good luck. CTWW's coding is really complex ASM...Ghasty33666vr wrote:oh god. I could try
Re: A new way of disconnecting rooms - NO HACKS REQUIRED
Yep.Ghasty33666vr wrote:I heard so. Only Trace Geeh and No Hack have been able to hack it in riivoloutionDarkAnil8r wrote:Good luck. CTWW's coding is really complex ASM...Ghasty33666vr wrote:oh god. I could try
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