Future of Game Hacking
Welcome to the new, massive game hacking database!

Please register to see our content, manage your account, communicate with other members, and much more!

Have a good day!

~ Future of game hacking staff.

Join the forum, it's quick and easy

Future of Game Hacking
Welcome to the new, massive game hacking database!

Please register to see our content, manage your account, communicate with other members, and much more!

Have a good day!

~ Future of game hacking staff.
Future of Game Hacking
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Log in

I forgot my password

Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
» Forum Point Shop
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyWed Jan 01, 2014 4:35 pm by Animal

» F-777- Sound of Infinity BRTSM
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyWed Dec 25, 2013 12:34 pm by EvilRobot

» Count To 2000
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyWed Dec 25, 2013 12:33 pm by EvilRobot

» Fire Snake Speed Modifier
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyTue Dec 24, 2013 2:20 pm by gskw

» Decoding F6 to 04 and vice versa
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyTue Dec 24, 2013 12:57 pm by Ghast

» AR's Hack Pack
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyTue Dec 24, 2013 12:55 pm by Ghast

» Brawl Box v0.69
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyTue Dec 24, 2013 12:54 pm by Ghast

» Flutey (World Map) - Castle Crashers [Final Lap Included]
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyTue Dec 24, 2013 12:53 pm by Ghast

» Barracks Song - Castle Crashers [Final Lap Included]
A new way of disconnecting rooms - NO HACKS REQUIRED EmptyTue Dec 24, 2013 12:53 pm by Ghast

Top posting users this month
No user

Top posting users this week
No user

May 2024
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  

Calendar Calendar

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 120 on Mon Apr 12, 2021 6:46 am

A new way of disconnecting rooms - NO HACKS REQUIRED

5 posters

Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Mrbean35000vrjr Tue Dec 03, 2013 1:14 pm

Just watch the video



Pretty neat eh?

Mrbean35000vrjr
Active Poster
Active Poster

Posts : 22
Join date : 2013-10-12

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Bloss Wed Dec 04, 2013 4:12 am

Interesting.
Bloss
Bloss
Super Moderator
Super Moderator

Posts : 138
Join date : 2013-10-04
Age : 26
Location : Zach's attic. c: ♥

https://www.youtube.com/user/MultiXxiloveyouxx

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Ghast Wed Dec 04, 2013 9:21 am

That looks intresting
Ghast
Ghast
Post Master
Post Master

Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by EvilRobot Wed Dec 04, 2013 12:49 pm

That looks really, REALLY Interesting...
EvilRobot
EvilRobot
VIP Member
VIP Member

Posts : 596
Join date : 2013-10-13
Age : 26
Location : ???

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by DarkAnil8r Sun Dec 08, 2013 4:57 am

Is this the router glitch? Because it looks a lot like it (hmm)
DarkAnil8r
DarkAnil8r
Section Moderator
Section Moderator

Posts : 70
Join date : 2013-10-09
Age : 26
Location : Some house, some street, some country, some world, some dimension

https://www.youtube.com/user/Ghostyoshi777

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Ghast Sun Dec 08, 2013 4:16 pm

DarkAnil8r wrote:Is this the router glitch? Because it looks a lot like it (hmm)
Doesnt it load a CT Though? :S
Ghast
Ghast
Post Master
Post Master

Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Mrbean35000vrjr Sun Dec 08, 2013 9:02 pm

the reason it "looks like the router glitch" is because the others were stuck on the voting screen because the game had no idea how to handle the track I voted for. Not to mention it picks the ct every time because the game has that weird behaviour.

Mrbean35000vrjr
Active Poster
Active Poster

Posts : 22
Join date : 2013-10-12

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by DarkAnil8r Sun Dec 08, 2013 9:23 pm

Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...

This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
DarkAnil8r
DarkAnil8r
Section Moderator
Section Moderator

Posts : 70
Join date : 2013-10-09
Age : 26
Location : Some house, some street, some country, some world, some dimension

https://www.youtube.com/user/Ghostyoshi777

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Ghast Sun Dec 08, 2013 9:56 pm

DarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...

This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Really? I thought it shows a invisible course :S
Ghast
Ghast
Post Master
Post Master

Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by DarkAnil8r Sun Dec 08, 2013 10:00 pm

Ghasty33666vr wrote:
DarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...

This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Really? I thought it shows a invisible course :S
No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.
DarkAnil8r
DarkAnil8r
Section Moderator
Section Moderator

Posts : 70
Join date : 2013-10-09
Age : 26
Location : Some house, some street, some country, some world, some dimension

https://www.youtube.com/user/Ghostyoshi777

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Ghast Sun Dec 08, 2013 10:01 pm

DarkAnil8r wrote:
Ghasty33666vr wrote:
DarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...

This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Really? I thought it shows a invisible course :S
No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.
Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?
Ghast
Ghast
Post Master
Post Master

Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by DarkAnil8r Sun Dec 08, 2013 10:03 pm

Ghasty33666vr wrote:
DarkAnil8r wrote:
Ghasty33666vr wrote:
DarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...

This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Really? I thought it shows a invisible course :S
No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.
Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?
Yep, thats how.
DarkAnil8r
DarkAnil8r
Section Moderator
Section Moderator

Posts : 70
Join date : 2013-10-09
Age : 26
Location : Some house, some street, some country, some world, some dimension

https://www.youtube.com/user/Ghostyoshi777

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Ghast Sun Dec 08, 2013 10:05 pm

DarkAnil8r wrote:
Ghasty33666vr wrote:
DarkAnil8r wrote:
Ghasty33666vr wrote:
DarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...

This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Really? I thought it shows a invisible course :S
No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.
Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?
Yep, thats how.
Cool. Now how do i add slots?
Ghast
Ghast
Post Master
Post Master

Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by DarkAnil8r Sun Dec 08, 2013 10:10 pm

Ghasty33666vr wrote:
DarkAnil8r wrote:
Ghasty33666vr wrote:
DarkAnil8r wrote:
Ghasty33666vr wrote:
DarkAnil8r wrote:Oh nevermind, I see how this works. You're loading something no one else can load so basically whoever doesn't have it gets lag disconencted. Makes sense...

This isn't really "new" though, its been around for a long long time. There is a code for it too for those who don't want to load CTs.
Really? I thought it shows a invisible course :S
No. The game can hold up to 256 tracks I believe, and only 32 are used, so whatever track you load that no one else has will DC everyone in the room since the server is able to load that track.
Wait if the game can load 256 Tracks, is that how Bean managed to do CTGP?
Yep, thats how.
Cool. Now how do i add slots?
Its complicated. You have to decode the CTWW pack, find the code(s) that create slots to add more tracks, and them place your own CTs in the game. I don't know exactly how to do it myself since I didn't work with CTWW a lot, but thats how. CTWW is basically a bunch of embedded code and textures (which are the tracks). If you can decode it and get the codes that make CTWW, then you can probably do this. Again, i'm not 100% sure how to decode CTWW...
DarkAnil8r
DarkAnil8r
Section Moderator
Section Moderator

Posts : 70
Join date : 2013-10-09
Age : 26
Location : Some house, some street, some country, some world, some dimension

https://www.youtube.com/user/Ghostyoshi777

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Ghast Sun Dec 08, 2013 10:13 pm

oh god. I could try
Ghast
Ghast
Post Master
Post Master

Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by DarkAnil8r Sun Dec 08, 2013 10:14 pm

Ghasty33666vr wrote:oh god. I could try
Good luck. CTWW's coding is really complex ASM...
DarkAnil8r
DarkAnil8r
Section Moderator
Section Moderator

Posts : 70
Join date : 2013-10-09
Age : 26
Location : Some house, some street, some country, some world, some dimension

https://www.youtube.com/user/Ghostyoshi777

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Ghast Sun Dec 08, 2013 10:17 pm

DarkAnil8r wrote:
Ghasty33666vr wrote:oh god. I could try
Good luck. CTWW's coding is really complex ASM...
I heard so. Only Trace Geeh and No Hack have been able to hack it in riivoloution
Ghast
Ghast
Post Master
Post Master

Posts : 814
Join date : 2013-10-07
Age : 23
Location : New York

http://xat.com/4DRMKW

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by DarkAnil8r Sun Dec 08, 2013 10:22 pm

Ghasty33666vr wrote:
DarkAnil8r wrote:
Ghasty33666vr wrote:oh god. I could try
Good luck. CTWW's coding is really complex ASM...
I heard so. Only Trace Geeh and No Hack have been able to hack it in riivoloution
Yep.
DarkAnil8r
DarkAnil8r
Section Moderator
Section Moderator

Posts : 70
Join date : 2013-10-09
Age : 26
Location : Some house, some street, some country, some world, some dimension

https://www.youtube.com/user/Ghostyoshi777

Back to top Go down

A new way of disconnecting rooms - NO HACKS REQUIRED Empty Re: A new way of disconnecting rooms - NO HACKS REQUIRED

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum