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[Software][support] Universal Model Converter
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[Software][support] Universal Model Converter
this is just another support thread for my main project currrently at SWF:
http://smashboards.com/threads/334292
if anyone has any feedback, don't hinder yourself by posting on another forum XD
current stand-point for dev4.5:
current stand-point for dev5:
still learning PyStream Shaders and advanced data handling techniques for various modelling datas
(models can be displayed in more ways than just vertices you know)
as far as coding goes, I still have little progress on it... heh
(dev4.5 is only a minor fraction of what dev5 is)
^ dev5 is a complete rebuild from dev4.5
anyways...
any ideas are appreciated
http://smashboards.com/threads/334292
if anyone has any feedback, don't hinder yourself by posting on another forum XD
current stand-point for dev4.5:
- Spoiler:
- working on texture support for SSBM: (havn't implamented image scripts yet)
^in Melee, the images are part of the model.
Fixed a small issue when importing after an error:
current stand-point for dev5:
still learning PyStream Shaders and advanced data handling techniques for various modelling datas
(models can be displayed in more ways than just vertices you know)
as far as coding goes, I still have little progress on it... heh
(dev4.5 is only a minor fraction of what dev5 is)
^ dev5 is a complete rebuild from dev4.5
anyways...
any ideas are appreciated
DarkPikachu- Active Poster
- Posts : 55
Join date : 2013-10-10
Age : 33
Location : The Gates of Darkness
Re: [Software][support] Universal Model Converter
just wanted to post some updated info
the current standpoint for UMC has changed, though it's still currently not ready for release...
so anyways... here's a few images:
yes, brawl actually works now
- implemented image scripts
it's not quite ready yet cause I still need to be able to export... heh
but other than that, alot of imports still cause errors... heh
the current standpoint for UMC has changed, though it's still currently not ready for release...
so anyways... here's a few images:
yes, brawl actually works now
- implemented image scripts
it's not quite ready yet cause I still need to be able to export... heh
but other than that, alot of imports still cause errors... heh
DarkPikachu- Active Poster
- Posts : 55
Join date : 2013-10-10
Age : 33
Location : The Gates of Darkness
Re: [Software][support] Universal Model Converter
here's a decent update:
what this does is effectively let you edit scripts w/o having to restart UMC
all scripts are reloaded after selecting the import/export methods before importing/exporting your file.
what's displayed in the image is a purposely written error "1+None", since you can't add a NoneType to an int.
in the first test, the error was active and thrown in the console.
in the second test, the error was commented out and the file imported as displayed in the image.
as you can obviously see, the program was not closed during either test. XD
what this does is effectively let you edit scripts w/o having to restart UMC
all scripts are reloaded after selecting the import/export methods before importing/exporting your file.
what's displayed in the image is a purposely written error "1+None", since you can't add a NoneType to an int.
in the first test, the error was active and thrown in the console.
in the second test, the error was commented out and the file imported as displayed in the image.
as you can obviously see, the program was not closed during either test. XD
DarkPikachu- Active Poster
- Posts : 55
Join date : 2013-10-10
Age : 33
Location : The Gates of Darkness
Re: [Software][support] Universal Model Converter
may I request this moved to the brawl resources and this post deleted plox
DarkPikachu- Active Poster
- Posts : 55
Join date : 2013-10-10
Age : 33
Location : The Gates of Darkness
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